AoeStats
← MaZaman7

Black Forest

509654940Analyzed
4v4 RM · 21d ago on Sep 27, 2026· 63m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
869
+12
🇨🇱 Gurjaras · Chile
826
+13
🇺🇸 Persians · United States
818
+14
🇺🇸 Bohemians · United States
754
+16
vs
🇨🇳 Goths · China
824
-16
🇸🇦 Franks · Saudi Arabia
749
-13
🇮🇹 Bulgarians · Italy
748
-13
🇫🇮 Cumans · Finland
747
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 3,514 19:11 25:28 39:14 ⛏ Fast Castle
31 1,993 14:53 24:47 36:50 ⚔ Scout Rush
22 1,370 14:15 23:11 35:26 ⛏ Fast Castle
21 1,364 11:37 17:47 37:36 ⛏ Fast Castle
20 1,251 14:41 23:09 33:13 ⛏ Fast Castle
17 1,076 10:55 15:42 36:38 ⛏ Fast Castle
13 854 13:16 19:00 32:54 ⛏ Fast Castle
13 850 16:38 25:57 46:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,640 20,033 24,775 3,905 95,353 103,149
27,180 47,261 17,450 3,015 94,906 98,054
32,710 40,713 14,200 3,170 90,793 93,819
37,140 26,433 19,965 4,950 88,488 95,793
38,925 27,752 18,475 2,710 87,862 93,857
25,755 21,041 12,235 950 59,981 72,788
19,445 12,565 15,815 2,150 49,975 59,666
18,870 10,537 7,230 910 37,547 43,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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