AoeStats
← MaZaman7

Lombardia

509653563Analyzed
4v4 RM · 20d ago on Sep 27, 2026· 3m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
898
+12
🇺🇸 Japanese · United States
886
+13
🇨🇳 Huns · China
848
+14
🇨🇳 Goths · China
808
+16
vs
🇺🇸 Huns · United States
885
-16
🇺🇸 Persians · United States
833
-15
🇺🇸 Bohemians · United States
766
-12
🇫🇮 Cumans · Finland
759
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 131 — — —
30 105 — — —
28 96 — — —
17 59 — — —
15 51 — — —
8 26 — — —
8 28 — — —
2 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 75 0 0 625 436
350 175 50 0 575 226
300 100 0 0 400 315
50 175 0 0 225 189
100 25 50 0 175 244
0 0 0 0 0 160
0 0 0 0 0 177
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.