AoeStats
← KrugaMan

Black Forest

515493401Analyzed
2v2 RM · 14d ago on Oct 22, 2026· 74m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
596
+11
🇺🇸 Teutons · United States
583
+12
vs
🇺🇦 Japanese · Ukraine
512
-12
🇪🇸 Persians · Spain
465
-11
Player eAPM Actions Feudal Castle Imperial Opening
19 1,427 12:32 18:41 33:47 ⛏ Fast Castle
17 1,302 12:50 21:39 39:02 ⛏ Fast Castle
10 768 20:22 29:01 41:05 ⛏ Fast Castle
7 541 13:19 28:47 36:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,940 39,909 11,270 4,905 92,024 108,958
29,855 18,724 18,410 3,305 70,294 123,359
28,055 18,024 18,520 2,500 67,099 89,987
18,295 6,872 8,655 3,035 36,857 47,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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