AoeStats
← Galaxy Avenger

Arabia

504647729Analyzed
3v3 RM · 2mo ago on Sep 6, 2026· 47m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
1354
+13
🇲🇽 Vikings · Mexico
1189
+20
🇲🇽 Ethiopians · Mexico
1185
+20
vs
🇺🇸 Portuguese · United States
1532
-26
🇺🇸 Armenians · United States
1276
-23
🇺🇸 Persians · United States
1055
-28
Player eAPM Actions Feudal Castle Imperial Opening
54 2,579 9:43 20:50 40:07 ⚔ Scout Rush
54 2,541 10:16 23:34 41:56 ⚔ Archer Rush
43 2,044 9:17 23:29 41:10 ⚔ Archer Rush
38 1,816 11:43 27:59 45:39 ⚔ Archers into Skirms
30 1,430 9:58 23:06 44:09
24 1,142 10:40 25:39 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,695 16,663 12,625 1,700 55,683 66,647
12,250 17,610 13,660 2,050 45,570 47,913
16,685 12,981 6,155 2,100 37,921 44,328
14,100 12,155 9,300 2,175 37,730 39,243
10,710 11,691 7,170 1,035 30,606 32,224
11,990 5,670 4,325 950 22,935 31,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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