AoeStats
← AlpacaFury

African Clearing

511891796Analyzed
2v2 RM · 9d ago on Oct 7, 2026· 60m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
1499
+14
🇺🇸 Muisca · United States
1440
+16
vs
🇸🇪 Britons · Sweden
1573
-20
🇨🇳 Slavs · China
1313
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 3,489 12:37 16:32 38:57 ⛏ Fast Castle
50 3,023 12:41 20:46 51:50 ⚔ Scout Rush
43 2,575 13:20 25:15 42:14 ⚔ Scouts into Towers
39 2,348 11:52 15:27 35:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,860 25,839 16,995 2,450 77,144 89,915
29,170 15,373 9,840 2,360 56,743 56,970
21,325 19,435 8,775 7,040 56,575 58,566
22,635 14,485 9,625 2,300 49,045 54,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.