AoeStats
← ♣ Juanmpi ♣

Oasis

516608403Analyzed
2v2 RM · 11d ago on Oct 26, 2026· 45m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Dravidians · Taiwan
1730
+12
🇦🇷 Persians · Argentina
1695
+13
vs
🇦🇷 Ethiopians · Argentina
1638
-13
🇦🇷 Khmer · Argentina
1635
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 2,912 7:49 24:03 42:32 ⚔ Scout Rush
55 2,486 8:57 22:33 38:39 ⚔ Archer Rush
46 2,053 9:20 24:04 39:07 ⚔ Archer Rush
35 1,555 20:44 26:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,715 13,600 13,095 1,765 50,175 50,648
12,500 12,211 9,895 750 35,356 36,836
13,760 11,383 4,615 750 30,508 32,660
11,910 9,945 2,645 1,175 25,675 27,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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