AoeStats
← kiko1994

Arabia

512784760Analyzed
2v2 RM · 8d ago on Oct 11, 2026· 54m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1123
+17
🇦🇷 Persians · Argentina
1094
+17
vs
🇪🇸 Spanish · Spain
1151
-18
🇪🇸 Vikings · Spain
1115
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,206 8:42 22:00 43:23 ⛏ Fast Castle
36 1,965 9:07 20:18 39:33 ⚔ Scout Rush
33 1,800 11:08 23:57 38:27 ⚔ Archer Rush
21 1,176 10:02 24:06 53:43

Resources

Player Food Wood Gold Stone Spent Collected
20,265 16,736 8,925 3,035 48,961 51,561
23,395 9,462 11,840 3,190 47,887 51,945
17,660 11,230 5,260 1,025 35,175 43,292
12,550 10,141 8,160 1,885 32,736 37,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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