AoeStats
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African Clearing

511897142Analyzed
4v4 RM · 9d ago on Oct 7, 2026· 52m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Gurjaras · Mexico
1508
+10
🇲🇽 Mongols · Mexico
1388
+14
🇨🇴 Mapuche · Colombia
1378
+15
🇲🇽 Vietnamese · Mexico
1363
+15
vs
🇺🇸 Jurchens · United States
1460
-18
🇺🇸 Varangians · United States
1359
-14
🇺🇸 Persians · United States
1328
-12
🇨🇦 Spanish · Canada
1260
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 2,780 11:47 25:33 — ⚔ Archers into Towers
43 2,291 12:11 25:12 49:58 ⚔ Archer Rush
41 2,147 12:12 26:27 43:24 ⚔ Archer Rush
35 1,842 12:50 17:04 30:21 ⛏ Fast Castle
33 1,753 13:13 18:18 41:45 ⛏ Fast Castle
26 1,395 12:19 25:47 — ⚔ Scout Rush
24 1,249 11:36 21:13 37:02 ⚔ Scout Rush
20 1,040 12:20 19:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,700 13,166 15,625 2,350 65,841 78,452
20,710 24,785 13,085 950 59,530 63,160
24,180 19,485 6,285 2,845 52,795 54,007
19,520 14,449 9,840 1,925 45,734 50,194
21,470 10,314 8,865 2,235 42,884 45,173
17,725 9,267 5,175 1,925 34,092 36,745
7,915 13,036 6,810 550 28,311 28,092
6,120 5,888 1,035 800 13,843 13,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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