AoeStats
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Arabia

511890016Analyzed
4v4 RM · 10d ago on Oct 7, 2026· 30m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1357
+16
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1345
+17
🇫🇷 Khmer · France
1342
+17
🇲🇽 Franks · Mexico
1330
+17
vs
🇲🇽 Persians · Mexico
1377
-18
🇺🇸 Mongols · United States
1376
-17
🇲🇽 Cumans · Mexico
1370
-17
🇵🇪 Khitans · Peru
1312
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 1,679 9:37 24:38 — ⚔ Archer Rush
53 1,643 9:29 — —
52 1,617 9:11 21:01 — ⚔ Archer Rush
52 1,618 9:30 27:10 — ⚔ Scout Rush
44 1,355 8:07 20:27 — ⚔ Scout Rush
38 1,170 9:41 22:48 — ⚔ Archer Rush
37 1,135 9:17 23:21 — ⚔ Scout Rush
34 1,052 9:23 23:09 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,270 4,440 4,895 100 19,705 20,657
11,350 4,807 1,970 390 18,517 18,788
7,075 6,774 3,770 200 17,819 20,340
8,540 4,299 2,895 200 15,934 16,275
10,725 4,444 100 600 15,869 15,792
5,720 6,353 2,525 850 15,448 16,572
5,665 5,367 2,965 350 14,347 14,540
7,580 4,146 1,670 5 13,401 13,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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