AoeStats
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African Clearing

511863883Analyzed
4v4 RM · 10d ago on Oct 7, 2026· 60m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Spanish · Costa Rica
1592
+8
🇲🇽 Mongols · Mexico
1366
+17
🇨🇴 Vietnamese · Colombia
1351
+18
🇲🇽 Maya · Mexico
1279
+20
vs
🇧🇷 Spanish · Brazil
1458
-18
🇧🇷 Mongols · Brazil
1416
-17
🇧🇷 Huns · Brazil
1387
-16
🇧🇷 Franks · Brazil
1306
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 3,216 14:52 20:21 38:37 ⛏ Fast Castle
49 2,977 14:03 18:39 37:04 ⛏ Fast Castle
48 2,914 12:50 17:15 43:05 ⛏ Fast Castle
45 2,721 13:01 18:01 45:22 ⛏ Fast Castle
36 2,212 13:29 19:26 40:28 ⛏ Fast Castle
35 2,145 12:54 23:10 37:34 ⚔ Scouts into Skirms
32 1,923 12:17 16:35 39:22 ⛏ Fast Castle
29 1,771 13:41 18:07 41:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,510 31,964 12,250 4,410 75,134 99,651
32,360 17,425 20,840 3,880 74,505 78,813
20,060 26,978 18,390 5,275 70,703 81,551
34,375 13,087 17,620 4,400 69,482 73,758
22,225 25,528 6,550 2,890 57,193 70,284
18,420 12,430 11,560 3,755 46,165 46,996
17,880 16,365 7,425 2,750 44,420 44,755
13,200 16,658 12,655 1,250 43,763 50,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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