AoeStats
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Black Forest

511851599Analyzed
3v3 RM · 10d ago on Oct 6, 2026· 52m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇳 Persians · Honduras
1406
+13
🇲🇽 Vietnamese · Mexico
1349
+15
🇨🇴 Bohemians · Colombia
1332
+16
vs
🇺🇸 Cumans · United States
1364
-17
🇨🇳 Celts · China
1325
-14
🇨🇭 Malay · Switzerland
1293
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,713 10:37 14:50 30:10 ⛏ Fast Castle
51 2,652 10:25 13:55 28:56 ⛏ Fast Castle
46 2,406 10:46 15:40 29:55 ⛏ Fast Castle
45 2,337 11:07 15:20 41:26 ⛏ Fast Castle
26 1,364 12:51 17:50 29:54 ⛏ Fast Castle
26 1,379 10:56 19:49 36:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,715 23,656 25,080 2,845 85,296 92,716
34,910 27,770 16,330 3,000 82,010 102,372
29,415 25,887 13,070 4,500 72,872 75,098
28,945 24,930 15,380 3,080 72,335 82,237
24,415 22,338 8,830 2,660 58,243 62,285
23,985 18,958 11,435 3,460 57,838 61,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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