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Lombardia

510092547Analyzed
4v4 RM · 21d ago on Sep 29, 2026· 60m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
1082
+13
🇹🇷 Cumans · Türkiye
1064
+14
🇹🇼 Teutons · Taiwan
1050
+14
🇹🇷 Varangians · Türkiye
1045
+15
vs
🇹🇼 Franks · Taiwan
1040
-15
🇹🇼 Koreans · Taiwan
1030
-15
🇹🇼 Turks · Taiwan
1027
-14
🇹🇼 Japanese · Taiwan
970
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,482 10:57 15:08 36:58 ⛏ Fast Castle
30 1,792 11:44 18:59 — ⛏ Fast Castle
29 1,750 11:45 18:23 36:31 ⛏ Fast Castle
24 1,443 12:27 24:34 43:00
23 1,407 13:37 17:18 48:20 ⛏ Fast Castle
23 1,386 10:31 21:20 40:03 ⚔ FC into Scouts
18 1,080 12:50 17:58 42:55 ⛏ Fast Castle
18 1,102 13:45 26:33 —

Resources

Player Food Wood Gold Stone Spent Collected
28,925 14,863 18,735 1,650 64,173 71,812
19,375 25,441 9,035 3,425 57,276 58,390
25,710 12,880 11,035 1,915 51,540 67,553
25,915 15,030 8,165 2,195 51,305 78,890
18,825 7,480 10,975 850 38,130 43,027
15,115 14,465 4,990 200 34,770 62,306
8,425 7,545 2,505 3,110 21,585 25,947
9,900 8,684 1,740 1,150 21,474 25,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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