AoeStats
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Nomad

514623912Analyzed
2v2 RM · 19h ago on Oct 18, 2026· 33m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Japanese · Poland
994
+14
🇮🇳 Khmer · India
959
+16
vs
🇬🇧 Wu · United Kingdom
958
-15
🇳🇱 Byzantines · Netherlands
952
-44
Player eAPM Actions Feudal Castle Imperial Opening
23 766 13:27 21:13 — ⛏ Fish Boom into Fire Galleys FC
22 732 14:44 24:29 — ⛏ Fish Boom
18 611 14:29 20:04 — ⛏ Fish Boom FC
16 527 16:50 — — ⚔ Fish Boom into Archers into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
8,755 8,170 2,675 1,500 21,100 24,703
8,745 5,975 2,685 1,500 18,905 21,252
5,515 4,790 1,615 1,180 13,100 16,245
3,760 6,085 1,270 450 11,565 11,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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