AoeStats
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Arena

512991225Analyzed
3v3 RM · 7d ago on Oct 11, 2026· 46m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
898
+15
🇧🇾 Turks · Belarus
873
+16
🇩🇪 Khmer · Germany
863
+16
vs
🇩🇪 Persians · Germany
891
-16
🇩🇪 Bohemians · Germany
880
-16
🇩🇪 Inca · Germany
848
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,529 12:26 16:17 27:58 ⛏ Fast Castle
24 1,122 11:38 19:11 29:20 ⛏ Fast Castle
24 1,144 11:26 16:14 30:15 ⛏ Fast Castle
24 1,110 11:13 16:49 29:24 ⛏ Fast Castle
19 884 13:06 17:24 29:44 ⛏ Fast Castle
15 722 13:18 17:13 27:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,785 16,635 9,525 1,910 44,855 52,686
20,400 12,890 9,870 100 43,260 55,207
18,315 14,460 7,720 1,535 42,030 53,204
15,035 12,410 5,915 1,600 34,960 40,574
16,855 8,960 5,545 2,800 34,160 39,447
12,775 10,285 5,980 2,420 31,460 34,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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