AoeStats
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Arena

512985165Analyzed
3v3 RM · 6d ago on Oct 11, 2026· 28m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
874
+17
🇩🇪 Bohemians · Germany
862
+18
🇩🇪 Inca · Germany
829
+19
vs
🇨🇴 Khmer · Colombia
909
-18
🇨🇳 Turks · China
901
-18
🇮🇳 Spanish · India
897
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 663 10:10 13:49 — ⛏ Fast Castle
21 610 11:57 16:43 — ⛏ Fast Castle
16 469 11:34 19:23 — ⛏ Fast Castle
16 470 12:08 17:22 — ⛏ Fast Castle
15 432 15:01 19:24 24:15 ◆ FC into Fast Imp
14 399 12:58 17:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,800 6,145 1,450 950 18,345 24,029
7,335 5,875 2,115 2,255 17,580 19,625
7,420 4,830 1,350 750 14,350 15,471
7,075 5,055 1,235 850 14,215 16,723
5,160 4,185 705 1,500 11,550 14,734
4,925 3,300 1,050 100 9,375 11,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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