AoeStats
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African Clearing

512175108Analyzed
2v2 RM · 11d ago on Oct 8, 2026· 67m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
1186
+17
🇩🇪 Vietnamese · Germany
1152
+18
vs
🇹🇷 Huns · Türkiye
1217
-18
🇹🇷 Vikings · Türkiye
1183
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 3,340 15:27 21:39 36:25 ⚔ FC into Archers
33 2,257 13:10 16:59 39:18 ⛏ Fast Castle
20 1,330 13:30 17:24 40:42 ⛏ Fast Castle
17 1,186 12:37 18:30 35:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,530 49,115 32,435 5,155 129,235 132,552
29,775 46,718 26,340 4,450 107,283 114,231
33,480 19,943 14,155 3,000 70,578 86,650
26,180 20,726 17,080 5,400 69,386 76,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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