AoeStats
← mad_gunman

Yucatan

512169514Analyzed
2v2 RM · 11d ago on Oct 8, 2026· 46m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1138
+14
🇩🇪 Mongols · Germany
1125
+14
vs
🇨🇳 Spanish · China
1098
-14
🇨🇳 Armenians · China
1097
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,788 10:40 15:03 31:37 ⛏ Fast Castle
45 2,119 10:46 24:51 45:51 ⚔ Scouts into Archers
42 1,994 10:14 27:40 43:10 ⚔ M@A Rush
21 983 11:06 15:54 36:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,525 35,511 20,690 5,580 80,306 90,703
19,550 20,957 8,890 1,500 50,897 56,762
17,260 12,905 6,560 2,540 39,265 40,785
16,800 9,433 5,505 850 32,588 36,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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