AoeStats
← mad_gunman

Coastal Forest

512164963Analyzed
2v2 RM · 10d ago on Oct 8, 2026· 36m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1169
+19
🇩🇪 Vietnamese · Germany
1117
+21
vs
🇫🇷 Sicilians · France
1244
-20
🇩🇪 Varangians · Germany
1231
-20
Player eAPM Actions Feudal Castle Imperial Opening
62 2,241 11:00 24:55 — ⚔ Fish Boom into Scouts
41 1,507 10:43 27:05 — ⚔ Scout Rush
28 1,015 11:05 27:15 — ⚔ Scout Rush
23 843 10:04 23:48 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,690 14,215 4,730 110 30,745 32,813
9,020 11,555 3,740 480 24,795 26,028
14,990 7,490 1,290 550 24,320 25,798
9,705 5,482 3,470 750 19,407 19,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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