AoeStats
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515192060Analyzed
2v2 RM · 15d ago on Oct 21, 2026· 59m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
982
+19
🇨🇴 Portuguese · Colombia
982
+19
vs
🇦🇷 Koreans · Argentina
1057
-20
🇦🇷 Japanese · Argentina
1023
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 1,987 10:18 16:00 30:45 ⛏ Fast Castle
31 1,862 10:56 18:13 35:56 ⚔ Archer Rush
26 1,575 11:21 17:51 — ⛏ Fast Castle
19 1,122 10:10 16:09 35:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,420 43,000 14,205 3,350 71,975 73,327
13,980 29,335 17,490 4,650 65,455 68,059
21,010 16,070 13,810 1,605 52,495 73,179
12,265 11,079 3,115 1,925 28,384 31,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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