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Black Forest

511002889Analyzed
4v4 RM · 15d ago on Oct 3, 2026· 64m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Berbers · South Korea
1031
+14
🇰🇷 Bohemians · South Korea
1010
+14
🇹🇷 Turks · Türkiye
960
+17
🇰🇷 Britons · South Korea
908
+18
vs
🇨🇳 Franks · China
1054
-19
🇨🇳 Mongols · China
965
-15
🇨🇳 Magyars · China
953
-15
🇨🇳 Persians · China
924
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,698 13:16 17:09 33:14 ⛏ Fast Castle
36 2,321 12:00 16:11 33:53 ⛏ Fast Castle
35 2,258 14:03 17:53 39:05 ⛏ Fast Castle
30 1,912 13:36 19:29 37:51 ⛏ Fast Castle
24 1,548 10:52 15:56 43:05 ⛏ Fast Castle
19 1,189 11:08 19:15 32:32 ⛏ Fast Castle
16 1,055 18:07 35:19 55:32 ⛏ Fast Castle
15 950 48:36 53:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,215 15,610 25,235 2,965 106,025 131,783
21,415 39,270 19,885 3,055 83,625 101,962
30,150 33,642 11,880 2,450 78,122 100,057
30,065 14,775 25,395 2,550 72,785 90,698
24,610 10,115 15,620 5,250 55,595 59,609
25,405 11,811 15,930 1,125 54,271 67,479
12,425 10,118 5,380 1,710 29,633 32,592
8,935 7,618 390 600 17,543 22,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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