AoeStats
← Euron

Yucatan

511462941Analyzed
4v4 RM · 15d ago on Oct 5, 2026· 63m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1088
+14
🇨🇱 Mongols · Chile
1065
+15
🇦🇷 Khmer · Argentina
1064
+15
🇲🇽 Mongols · Mexico
978
+19
vs
🇲🇽 Hindustanis · Mexico
1130
-19
🇲🇽 Berbers · Mexico
1051
-16
🇲🇽 Varangians · Mexico
1014
-15
🇲🇽 Gurjaras · Mexico
971
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 3,818 11:16 25:54 57:57 ⚔ Skirmisher Rush
54 3,410 11:02 18:45 42:02 ⛏ Fast Castle
51 3,217 12:31 18:18 40:31 ⛏ Fast Castle
47 2,983 9:45 17:26 — ⛏ Fast Castle
45 2,877 10:05 21:37 53:18 ⚔ Archer Rush
41 2,581 10:48 14:00 45:36 ⛏ Fast Castle
27 1,683 10:30 19:00 39:51 ⛏ Fast Castle
20 1,254 10:07 16:15 50:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,180 17,270 24,620 3,035 98,105 109,663
20,950 31,975 24,080 4,280 81,285 90,991
40,180 17,185 18,665 4,405 80,435 90,303
22,580 27,185 15,420 5,770 70,955 85,682
28,645 15,565 6,130 950 51,290 62,209
22,300 12,520 10,550 2,350 47,720 49,759
14,300 15,331 11,925 3,690 45,246 48,524
19,890 16,132 4,540 3,790 44,352 49,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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