AoeStats
← Euron

Lombardia

509782863Analyzed
4v4 RM · 18d ago on Sep 28, 2026· 121m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1156
+13
🇪🇨 Khmer · Ecuador
1118
+14
🇨🇱 Danes · Chile
1098
+15
🇲🇽 Spanish · Mexico
1012
+19
vs
🇨🇴 Goths · Colombia
1093
-16
🇨🇴 Muisca · Colombia
1090
-16
🇨🇦 Persians · Canada
1083
-15
🇵🇪 Spanish · Peru
1041
-14
Player eAPM Actions Feudal Castle Imperial Opening
94 11,514 11:39 19:23 40:28 ⛏ Fast Castle
44 5,413 11:50 25:47 39:38 ⚔ Champis FC
44 5,419 10:18 17:16 36:22 ⛏ Fast Castle
39 4,768 10:51 15:15 36:20 ⛏ Fast Castle
38 4,614 11:52 17:21 35:47 ⛏ Fast Castle
34 4,113 10:34 16:44 35:11 ⛏ Fast Castle
33 4,068 10:38 17:34 26:48 ⛏ Fast Castle
26 3,183 12:51 15:40 31:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
188,890 80,870 68,360 1,700 339,820 343,887
83,420 47,555 89,010 9,000 228,985 246,872
114,655 36,997 61,445 2,900 215,997 238,336
90,640 58,772 54,815 4,745 208,972 218,450
89,255 52,161 47,245 4,920 193,581 207,869
72,560 54,794 53,735 2,840 183,929 240,907
69,145 44,337 44,000 4,950 162,432 208,474
55,775 40,695 40,520 5,000 141,990 148,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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