AoeStats
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African Clearing

511606124Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 49m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1916
+6
🇩🇪 Burmese · Germany
1894
+7
🇹🇼 Danes · Taiwan
1880
+7
🇹🇼 Hindustanis · Taiwan
1713
+13
vs
🇺🇸 Romans · United States
1742
-11
🇭🇰 Lithuanians · Hong Kong SAR China
1683
-9
🇦🇷 Berbers · Argentina
1625
-7
🇧🇷 Ethiopians · Brazil
1587
-6
Player eAPM Actions Feudal Castle Imperial Opening
59 2,949 14:18 18:24 39:50 ⚔ Fish Boom FC into Archers
52 2,601 11:36 21:49 43:07 ⚔ Scout Rush
51 2,541 12:33 16:44 36:07 ⛏ Fast Castle
51 2,556 14:21 18:05 35:02 ⛏ Fish Boom FC
40 2,000 12:17 25:19 45:11 ⚔ Scouts into Towers
40 1,974 12:43 17:50 44:07 ⛏ Fast Castle
40 1,999 12:59 16:59 36:13 ⛏ Fast Castle
38 1,902 13:05 16:49 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,330 24,779 16,015 2,580 72,704 74,365
30,395 18,046 16,345 1,900 66,686 74,494
22,095 27,329 14,595 2,650 66,669 71,886
23,875 17,871 14,310 5,150 61,206 63,689
27,340 15,288 9,985 2,800 55,413 56,539
23,325 15,685 10,680 3,135 52,825 61,098
20,465 13,811 2,945 1,660 38,881 38,776
12,555 14,132 7,745 3,225 37,657 39,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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