AoeStats
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MegaRandom

516332011Analyzed
3v3 RM · 11d ago on Oct 25, 2026· 47m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
734
+10
🇺🇸 Wu · United States
626
+15
🇺🇸 Franks · United States
623
+15
vs
🇩🇪 Britons · Germany
647
-15
🇩🇪 Wei · Germany
592
-13
🇩🇪 Bengalis · Germany
562
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,470 11:32 21:24 33:20 ⚔ Scout Rush
22 1,052 11:58 22:42 42:27 ⚔ Archer Rush
19 905 8:45 19:29 38:53 ⛏ Fast Castle
19 899 12:47 17:10 36:08 ⛏ Fast Castle
16 784 10:59 19:10 31:58 ⛏ Fast Castle
12 591 15:12 31:16 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,810 12,815 12,965 4,850 61,440 71,057
16,450 14,915 7,035 4,690 43,090 49,858
13,545 10,745 8,510 1,050 33,850 45,249
16,105 5,945 10,455 1,230 33,735 35,095
15,325 7,055 10,075 755 33,210 42,583
12,250 12,730 1,645 1,245 27,870 38,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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