AoeStats
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Baltic

513239486Analyzed
3v3 RM · 7d ago on Oct 12, 2026· 60m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Franks · Sweden
662
+16
🇦🇷 Celts · Argentina
625
+17
🇩🇪 Chinese · Germany
597
+18
vs
🇫🇷 Huns · France
760
-52
🇫🇷 Mongols · France
622
-29
🇫🇷 Bohemians · France
572
-20
Player eAPM Actions Feudal Castle Imperial Opening
22 1,348 10:53 21:00 37:19 ⛏ Fish Boom FC
18 1,082 12:33 24:03 38:18 ⛏ Fish Boom into Fire Galleys into Galleys FC
18 1,094 13:53 32:23 52:29 ⛏ Fast Castle
16 953 14:08 23:15 33:30 ⛏ Fish Boom FC
12 740 12:55 22:15 37:34 ⛏ Fish Boom FC
12 700 13:21 23:47 36:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,850 26,720 9,080 1,515 60,165 71,232
19,155 24,015 10,825 1,600 55,595 62,343
23,740 12,535 17,560 850 54,685 75,359
13,570 21,174 8,525 3,000 46,269 60,271
18,985 9,835 11,255 3,280 43,355 54,644
8,950 11,301 9,430 1,400 31,081 47,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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