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Black Forest

514624263Analyzed
4v4 RM · 1d ago on Oct 18, 2026· 36m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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933
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849
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
38 1,399 12:42 16:21 28:52 ⛏ Fast Castle
28 1,037 12:58 24:05 — ⛏ Fast Castle
24 873 15:35 23:04 — ⛏ Fast Castle
20 713 14:52 20:07 — ⛏ Fast Castle
17 605 12:27 21:53 — ⛏ Fast Castle
15 536 13:45 20:54 — ⛏ Fast Castle
11 410 14:45 23:40 — ⚔ Towers FC
11 386 13:04 21:40 31:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,755 13,275 8,380 1,200 42,610 46,771
11,815 7,745 5,475 2,315 27,350 29,514
9,095 13,749 2,130 975 25,949 29,157
8,405 8,415 1,810 850 19,480 27,647
9,195 6,657 1,780 1,060 18,692 20,941
8,950 5,058 2,895 1,610 18,513 20,879
8,625 6,126 1,390 1,210 17,351 18,578
4,550 4,606 1,605 1,540 12,301 17,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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