AoeStats
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Arabia

513186969Analyzed
2v2 RM · 7d ago on Oct 12, 2026· 59m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1216
+17
🇪🇸 Britons · Spain
1202
+17
vs
🇪🇸 Vikings · Spain
1233
-17
🇪🇸 Wei · Spain
1233
-17
Player eAPM Actions Feudal Castle Imperial Opening
61 3,582 10:11 24:10 41:01 ⚔ M@A into Skirms into Archers
51 3,035 9:28 22:38 36:57 ⚔ Archer Rush
47 2,775 9:58 20:30 41:08 ⚔ Scout Rush
43 2,529 9:29 22:13 37:15

Resources

Player Food Wood Gold Stone Spent Collected
26,530 19,302 19,080 2,180 67,092 69,803
31,155 17,807 15,990 1,050 66,002 72,023
12,985 16,953 11,270 1,600 42,808 44,704
12,940 10,932 6,830 1,500 32,202 34,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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