AoeStats
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Arabia

506703325Analyzed
2v2 RM · 19d ago on Sep 14, 2026· 43m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wu · Spain
1189
+17
🇪🇸 Wei · Spain
1188
+17
🇩🇪 Hindustanis · Germany
1242
-19
🇩🇪 Chinese · Germany
1164
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,107 8:45 19:43 — ⚔ M@A FC
37 1,605 9:29 19:47 36:15 ⛏ Fast Castle
30 1,322 10:22 23:05 38:41 ⚔ Archer Rush
19 824 9:22 20:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,130 14,352 8,325 1,035 37,842 44,545
15,660 9,294 8,535 900 34,389 37,208
12,000 6,804 6,085 2,050 26,939 29,740
5,870 4,369 850 1,625 12,714 13,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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