AoeStats
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Arabia

504833853Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 63m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khitans · Spain
1197
+16
🇪🇸 Wei · Spain
1197
+16
🇩🇪 Vietnamese · Germany
1218
-17
🇩🇪 Khmer · Germany
1174
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 3,618 8:31 20:31 41:09 ⚔ Scout Rush
42 2,664 10:04 21:58 31:35 ⚔ Scout Rush
31 1,980 9:26 27:13 38:43 ⚔ Archer Rush
25 1,586 10:45 21:57 62:05 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,840 17,387 22,440 2,410 83,077 88,251
23,165 16,497 12,255 2,900 54,817 58,024
19,635 20,879 11,175 1,400 53,089 55,954
26,095 13,165 3,290 200 42,750 45,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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