AoeStats
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Black Forest

511842630Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 69m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
995
+23
🇩🇪 Sicilians · Germany
758
+16
🇦🇹 Magyars · Austria
713
+18
vs
🇦🇷 Goths · Argentina
838
-16
🇧🇷 Goths · Brazil
782
-14
🇦🇷 Burgundians · Argentina
697
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 1,972 11:45 17:48 32:12 ⛏ Fast Castle
21 1,488 15:04 19:22 28:54 ⛏ Fast Castle
18 1,218 18:11 24:39 36:35 ⛏ Fast Castle
16 1,083 12:59 19:40 41:46 ⛏ Fast Castle
13 892 11:54 25:46 55:41 ⚔ Scout Rush
7 506 12:15 23:37 35:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,690 42,479 15,240 5,050 108,459 112,696
32,770 20,995 20,800 3,300 77,865 88,250
28,850 21,280 24,745 2,970 77,845 80,287
25,320 19,718 13,875 1,690 60,603 62,768
20,880 11,139 7,525 3,320 42,864 52,707
19,510 10,845 7,380 1,625 39,360 43,685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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