AoeStats
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Nomad

515498965Analyzed
2v2 RM · 14d ago on Oct 22, 2026· 38m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Inca · Netherlands
1201
+13
🇺🇸 Lithuanians · United States
1195
+14
vs
🇨🇳 Chinese · China
1150
-14
🇪🇸 Romans · Spain
1135
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,654 13:37 25:08 36:04 ⚔ Fish Boom into M@A into Archers
28 1,093 13:52 29:30 — ⚔ Fish Boom into M@A into Towers
23 903 13:39 24:55 34:06 ⛏ Fish Boom FC
21 813 14:09 22:46 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
11,175 7,675 4,630 2,630 26,110 28,401
8,955 8,151 1,295 2,985 21,386 21,729
8,730 7,487 2,030 1,335 19,582 21,718
7,365 5,952 3,885 2,150 19,352 22,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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