AoeStats
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Arena

512917606Analyzed
4v4 RM · 9d ago on Oct 11, 2026· 44m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Franks · Austria
1242
+15
🇨🇳 Koreans · China
1187
+17
🇹🇼 Persians · Taiwan
1184
+17
🇪🇪 Japanese · Estonia
1168
+18
vs
🇬🇧 Bulgarians · United Kingdom
1237
-19
🇬🇧 Mapuche · United Kingdom
1217
-17
🇮🇹 Danes · Italy
1205
-16
🇳🇴 Britons · Norway
1178
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,048 11:50 15:27 29:20 ⛏ Fast Castle
42 1,862 10:14 14:06 37:41 ⛏ Fast Castle
41 1,828 11:15 15:50 34:01 ⛏ Fast Castle
40 1,787 11:45 15:04 30:53 ⛏ Fast Castle
37 1,644 10:47 14:33 28:34 ⛏ Fast Castle
25 1,119 10:16 14:21 32:14 ⛏ Fast Castle
21 944 10:24 14:27 30:49 ⛏ Fast Castle
15 661 11:42 16:02 39:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,680 20,195 15,725 5,980 82,580 86,834
28,080 20,275 10,675 3,750 62,780 80,183
20,905 25,200 10,555 3,240 59,900 69,339
23,380 13,830 14,550 1,050 52,810 62,027
23,740 12,130 6,900 2,635 45,405 46,261
24,095 10,790 7,620 2,155 44,660 58,700
21,420 14,370 8,020 200 44,010 48,020
16,345 11,240 3,050 1,730 32,365 35,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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