AoeStats
← lgp1991

Coastal Forest

511069411Analyzed
2v2 RM · 13d ago on Oct 3, 2026· 35m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1255
+14
🇦🇷 Britons · Argentina
1141
+44
vs
🇵🇪 Bulgarians · Peru
1241
-18
🇵🇪 Portuguese · Peru
1158
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 1,903 9:37 22:35 — ⚔ Archer Rush
46 1,626 11:22 30:53 — ⚔ Skirmisher Rush
41 1,437 9:43 23:07 — ⚔ Scout Rush
39 1,355 12:27 19:37 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
13,380 4,978 6,395 200 24,953 26,233
9,215 5,052 6,135 125 20,527 22,799
6,225 8,180 5,465 200 20,070 20,882
5,710 4,810 875 365 11,760 12,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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