AoeStats
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Arena

511893237Analyzed
4v4 RM · 11d ago on Oct 7, 2026· 44m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Tupi · Mexico
1244
+14
🇺🇸 Teutons · United States
1237
+14
🇵🇪 Tatars · Peru
1179
+16
🇺🇸 Burgundians · United States
1176
+44
vs
🇦🇺 Lithuanians · Australia
1206
-16
🇬🇧 Japanese · United Kingdom
1203
-16
🇺🇸 Persians · United States
1190
-15
🇨🇳 Vietnamese · China
1167
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,388 9:09 21:25 37:31 ⚔ Towers into Archers
41 1,804 10:34 14:53 — ⛏ Fast Castle
37 1,661 10:46 16:09 — ⛏ Fast Castle
31 1,391 11:40 16:07 36:42 ⛏ Fast Castle
31 1,372 10:09 14:01 31:21 ⛏ Fast Castle
27 1,199 10:57 16:27 40:46 ⛏ Fast Castle
27 1,215 9:52 13:40 34:50 ⛏ Fast Castle
21 948 11:14 15:04 28:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,870 15,025 17,930 1,700 62,525 64,904
28,080 14,795 16,660 2,750 62,285 71,576
21,970 11,730 15,695 850 50,245 54,165
24,015 8,419 13,670 2,750 48,854 55,486
17,415 14,095 8,920 1,605 42,035 45,594
16,845 14,423 8,840 1,725 41,833 47,441
18,290 14,365 1,830 530 35,015 34,832
6,060 7,848 1,530 440 15,878 16,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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