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513804113Analyzed
4v4 RM · 3d ago on Oct 15, 2026· 33m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1538
+9
🇹🇼 Danes · Taiwan
1314
+18
🇺🇾 Saracens · Uruguay
1295
+20
🇦🇷 Poles · Argentina
1214
+23
vs
🇨🇳 Italians · China
1402
-19
🇹🇼 Celts · Taiwan
1355
-17
🇹🇼 Danes · Taiwan
1354
-17
🇹🇼 Franks · Taiwan
1351
-17
Player eAPM Actions Feudal Castle Imperial Opening
70 2,357 9:22 18:01 — ⚔ Scout Rush
59 1,966 8:43 21:15 — ⚔ Archer Rush
56 1,891 9:47 21:19 — ⚔ Scout Rush
53 1,759 10:38 15:06 — ⛏ Fast Castle
50 1,681 10:35 14:35 — ⚔ Scouts FC
35 1,178 9:37 13:17 — ⛏ Fast Castle
34 1,143 10:31 — — ⚔ Tower Rush
31 1,055 12:41 — — ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,670 7,215 5,035 1,130 32,050 32,966
10,910 9,600 2,690 1,600 24,800 26,543
12,465 5,339 5,660 200 23,664 24,149
6,600 9,710 3,000 1,150 20,460 22,686
6,750 7,847 4,920 200 19,717 21,220
8,575 5,550 3,195 100 17,420 18,302
3,875 3,686 100 700 8,361 9,317
3,400 3,645 150 860 8,055 9,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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