AoeStats
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Black Forest

513649347Analyzed
4v4 RM · 6d ago on Oct 14, 2026· 43m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Japanese · Czechia
1388
+13
🇪🇸 Lithuanians · Spain
1375
+14
🇺🇸 Mapuche · United States
1349
+15
🇦🇷 Saracens · Argentina
1329
+15
vs
🇹🇼 Vietnamese · Taiwan
1357
-15
🇸🇪 Khmer · Sweden
1311
-14
🇸🇪 Teutons · Sweden
1310
-14
🇫🇷 Inca · France
1309
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,214 11:43 20:50 33:44 ⚔ Archer Rush
43 1,845 12:22 16:02 35:05 ⛏ Fast Castle
42 1,797 11:46 18:42 31:19 ⛏ Fish Boom FC
38 1,655 11:53 26:17 39:09 ⚔ Archers into Fish Boom
31 1,335 10:00 15:09 31:23 ⛏ Fast Castle
31 1,324 10:33 19:05 33:53 ⚔ Archer Rush
29 1,250 9:14 22:45 38:27 ⚔ M@A into Towers
25 1,096 12:27 19:43 34:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,810 15,420 10,480 2,940 54,650 58,336
24,475 17,345 10,265 2,050 54,135 56,537
14,195 25,165 10,840 1,650 51,850 68,884
17,125 12,656 7,615 2,355 39,751 42,443
15,650 13,300 4,845 2,345 36,140 40,108
13,345 11,585 6,890 1,665 33,485 37,826
8,850 12,069 8,250 1,600 30,769 34,553
7,525 7,764 2,145 1,830 19,264 24,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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