AoeStats
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Nomad

513376754Analyzed
4v4 RM · 5d ago on Oct 13, 2026· 42m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Berbers · Hong Kong SAR China
1423
+14
🇨🇳 Mongols · China
1420
+14
🇨🇳 Persians · China
1360
+17
🇹🇼 Shu · Taiwan
1353
+16
vs
🇨🇳 Varangians · China
1401
-16
🇨🇴 Spanish · Colombia
1395
-16
🇨🇳 Jurchens · China
1382
-16
🇨🇳 Wu · China
1322
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,363 15:12 20:27 — ⚔ Fish Boom FC into Archers
53 2,217 13:57 17:55 35:01 ⛏ Fish Boom FC
44 1,856 14:25 18:20 27:54 ⛏ Fish Boom FC
39 1,660 15:27 19:04 — ⚔ Fish Boom FC into Skirms
35 1,482 12:42 16:19 33:02 ⛏ Fish Boom FC
35 1,467 15:03 19:04 32:19 ⛏ Fish Boom FC
25 1,059 15:09 20:26 41:06 ⛏ Fish Boom FC
23 983 15:56 22:01 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,030 23,100 12,220 3,650 60,000 66,692
13,425 23,241 15,270 1,085 53,021 58,575
14,270 20,005 8,670 1,065 44,010 48,578
13,650 15,255 8,695 3,200 40,800 45,842
14,915 10,810 2,940 2,025 30,690 33,595
12,755 11,758 4,265 1,050 29,828 36,546
10,525 9,901 3,545 1,670 25,641 27,668
4,100 5,517 1,760 380 11,757 11,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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