AoeStats
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Arena

511484405Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 15m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Franks · Singapore
1361
+14
🇺🇸 Turks · United States
1310
+17
🇺🇸 Hindustanis · United States
1291
+17
🇹🇷 Bohemians · Türkiye
1274
+18
vs
🇨🇳 Teutons · China
1356
-18
🇹🇼 Khmer · Taiwan
1343
-17
🇨🇳 Varangians · China
1315
-16
🇨🇳 Berbers · China
1275
-15
Player eAPM Actions Feudal Castle Imperial Opening
72 1,105 10:04 13:36 — ⛏ Fast Castle
65 1,001 10:37 14:31 — ⛏ Fast Castle
49 755 10:09 13:44 — ⛏ Fast Castle
49 754 11:06 14:49 — ⛏ Fast Castle
41 636 11:26 — — ⛏ Fast Castle
33 504 10:45 14:40 — ⛏ Fast Castle
26 398 10:47 14:47 — ⛏ Fast Castle
25 382 10:20 14:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,585 1,625 200 0 6,410 6,817
3,775 1,980 200 0 5,955 6,099
3,600 1,865 200 200 5,865 5,549
3,225 1,950 200 200 5,575 5,850
3,185 1,985 200 200 5,570 5,574
3,075 2,080 200 200 5,555 5,777
2,675 1,320 250 0 4,245 4,970
2,375 1,500 250 0 4,125 4,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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