AoeStats
← The Dingo Warrior

Arena

511647544Analyzed
4v4 RM · 14d ago on Oct 6, 2026· 51m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Khmer · Australia
1396
+14
🇺🇸 Varangians · United States
1394
+14
🇺🇸 Saxons · United States
1352
+16
🇺🇸 Poles · United States
1350
+16
vs
🇲🇽 Spanish · Mexico
1423
-19
🇲🇽 Lithuanians · Mexico
1405
-18
🇲🇽 Mongols · Mexico
1289
-12
🇻🇪 Portuguese · Venezuela
1264
-11
Player eAPM Actions Feudal Castle Imperial Opening
65 3,376 10:24 16:14 29:27 ⛏ Fast Castle
58 2,985 10:46 14:48 30:39 ⚔ FC into Scouts
52 2,676 10:16 14:09 31:15 ⛏ Fast Castle
51 2,619 11:05 15:23 26:50 ⛏ Fast Castle
34 1,771 9:53 14:10 27:18 ⛏ Fast Castle
33 1,681 10:40 14:44 27:38 ⛏ Fast Castle
31 1,604 9:47 14:21 28:59 ⛏ Fast Castle
25 1,290 11:51 14:39 28:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,280 22,320 15,930 2,350 83,880 104,258
32,275 12,580 25,960 2,150 72,965 87,006
32,275 12,560 24,755 1,600 71,190 77,655
30,030 21,215 12,615 1,635 65,495 82,076
22,945 18,855 15,770 2,150 59,720 78,692
28,475 11,700 15,015 1,620 56,810 65,245
12,315 16,585 10,410 3,250 42,560 50,361
14,520 10,925 4,615 1,050 31,110 31,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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