AoeStats
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Nomad

511136170Analyzed
2v2 RM · 14d ago on Oct 3, 2026· 39m 48s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Inca · Canada
1197
+17
🇲🇽 Mongols · Mexico
1129
+20
vs
🇨🇴 Persians · Colombia
1390
-25
🇨🇴 Britons · Colombia
1060
-12
Player eAPM Actions Feudal Castle Imperial Opening
67 2,660 11:54 19:48 — ⚔ Fish Boom into Scouts
38 1,509 15:38 24:05 — ⚔ Fish Boom FC into Archers
33 1,300 15:42 21:00 38:40 ⛏ Fish Boom
33 1,299 14:49 36:26 — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
12,410 10,088 4,320 2,725 29,543 30,752
12,505 7,568 4,900 1,080 26,053 26,464
6,825 7,875 5,165 535 20,400 20,645
7,765 8,461 690 690 17,606 17,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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