AoeStats
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Nomad

511742483Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 46m 1s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malians · China
974
+12
🇨🇴 Koreans · Colombia
942
+13
🇨🇳 Spanish · China
931
+14
🇨🇳 Huns · China
873
+37
vs
🇹🇷 Chinese · Türkiye
914
-36
🇨🇭 Bohemians · Switzerland
899
-37
🇹🇷 Maya · Türkiye
889
-14
🇰🇿 Spanish · Kazakhstan
826
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,960 14:47 24:03 — ⚔ Scout Rush
33 1,517 16:28 24:15 — ⚔ Fish Boom into Archers
32 1,485 13:04 16:30 29:12 ⛏ Fish Boom FC
24 1,099 14:14 21:16 42:23 ⛏ Fast Castle
22 1,028 15:10 18:53 38:17 ⛏ Fish Boom FC
19 877 17:55 23:29 — ⛏ Fish Boom FC
18 847 15:14 23:05 38:49 ⛏ Fish Boom FC
12 573 22:27 30:15 39:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,170 18,021 10,625 2,050 60,866 82,149
11,820 18,331 10,635 3,000 43,786 52,715
9,610 16,170 7,800 3,615 37,195 41,911
10,645 15,572 4,555 3,400 34,172 38,212
10,700 11,953 5,345 2,505 30,503 32,797
12,155 9,325 6,030 1,600 29,110 35,218
12,215 8,150 5,340 1,500 27,205 36,049
8,925 6,949 3,830 3,000 22,704 25,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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