AoeStats
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Coastal Forest

511108450Analyzed
3v3 RM · 16d ago on Oct 3, 2026· 46m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1593
+12
🇩🇪 Italians · Germany
1517
+15
🇦🇷 Mongols · Argentina
1506
+16
vs
🇮🇳 Jurchens · India
1596
-18
🇬🇧 Danes · United Kingdom
1516
-15
🇬🇧 Malians · United Kingdom
1400
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 2,429 10:14 26:21 40:29 ⚔ Archer Rush
48 2,201 11:03 14:28 32:39 ⛏ Fish Boom FC
41 1,880 8:35 24:50 40:07 ⚔ Scout Rush
38 1,752 11:42 15:49 42:55 ⛏ Fish Boom FC
35 1,590 15:48 26:30 — ⛏ Fast Castle
21 971 9:24 22:18 39:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,525 20,410 12,470 3,000 50,405 62,710
22,580 12,105 10,345 1,225 46,255 50,222
18,510 12,005 7,835 2,950 41,300 43,275
21,365 9,200 7,095 950 38,610 42,752
13,595 13,428 10,160 1,080 38,263 40,428
10,590 8,489 1,045 1,025 21,149 26,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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