AoeStats
← Juje14

Nomad

512259679Analyzed
4v4 RM · 10d ago on Oct 8, 2026· 62m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Dravidians · Belgium
1592
+13
🇦🇷 Aztecs · Argentina
1537
+15
🇲🇽 Mongols · Mexico
1530
+16
🇦🇷 Khmer · Argentina
1509
+16
vs
🇦🇷 Persians · Argentina
1605
-18
🇦🇷 Mongols · Argentina
1567
-17
🇦🇷 Spanish · Argentina
1471
-13
🇦🇷 Dravidians · Argentina
1447
-12
Player eAPM Actions Feudal Castle Imperial Opening
69 4,312 12:40 17:18 36:28 ⛏ Fish Boom FC
60 3,699 11:26 14:54 33:21 ⛏ Fish Boom FC
55 3,438 12:42 18:12 38:03 ⛏ Fish Boom FC
42 2,602 14:09 19:05 33:58 ⛏ Fish Boom FC
37 2,309 14:16 19:23 35:54 ⛏ Fish Boom FC
32 1,990 13:53 17:39 32:23 ⛏ Fish Boom FC into Fire Galleys
32 1,963 12:30 17:14 35:05 ⛏ Fish Boom FC
29 1,817 11:59 16:03 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
63,965 24,082 33,745 4,315 126,107 134,895
18,695 28,765 22,080 6,250 75,790 82,242
24,980 20,507 27,755 2,350 75,592 94,115
27,885 25,654 11,705 4,785 70,029 72,295
28,370 17,392 8,820 3,695 58,277 58,727
26,610 20,229 8,780 2,395 58,014 57,721
13,355 21,827 6,505 2,225 43,912 44,938
13,365 11,628 2,100 2,525 29,618 29,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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