AoeStats
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Arena

509754698Analyzed
4v4 RM · 21d ago on Sep 27, 2026· 99m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1099
+15
🇦🇷 Italians · Argentina
1030
+18
🇬🇧 Goths · United Kingdom
1016
+19
🇦🇷 Byzantines · Argentina
967
+57
vs
🇺🇸 Poles · United States
1102
-19
🇬🇧 Britons · United Kingdom
1088
-19
🇧🇷 Persians · Brazil
1049
-17
🇪🇨 Persians · Ecuador
1049
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 3,556 8:54 15:01 30:38 ⛏ Fast Castle
31 3,089 12:00 17:07 33:59 ⚔ FC into Archers
29 2,909 12:18 16:04 29:54 ⛏ Fast Castle
21 2,047 10:28 18:21 35:45 ⛏ Fast Castle
20 1,966 14:35 17:18 30:47 ⛏ Fast Castle
18 1,809 11:13 18:45 34:26 ⚔ FC into Archers
12 1,236 10:35 14:40 27:36 ⛏ Fast Castle
4 423 20:03 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
172,730 19,120 40,095 4,250 236,195 249,476
130,385 59,339 39,925 3,050 232,699 267,964
111,880 62,965 28,645 3,325 206,815 213,161
122,305 39,595 36,415 2,955 201,270 202,450
108,835 40,915 37,475 9,295 196,520 240,414
73,320 67,505 34,920 4,475 180,220 198,490
33,125 52,380 20,555 5,345 111,405 112,260
1,800 805 170 0 2,775 4,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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