AoeStats
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Arabia

509598601Analyzed
2v2 RM · 23d ago on Sep 27, 2026· 46m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Byzantines · India
1018
+12
🇮🇳 Maya · India
966
+14
vs
🇪🇸 Teutons · Spain
937
-18
🇪🇸 Byzantines · Spain
918
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 2,924 9:32 22:07 38:17 ⚔ Archer Rush
28 1,324 11:01 24:30 37:59 ⚔ Scout Rush
16 753 10:29 17:54 — ⛏ Fast Castle
9 444 10:04 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,360 13,169 8,590 1,535 35,654 46,805
11,450 11,085 3,975 1,350 27,860 35,391
6,360 6,035 1,610 2,010 16,015 17,751
2,875 1,965 100 125 5,065 5,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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