AoeStats
← Monteggio

Black Forest

511348907Analyzed
3v3 RM · 13d ago on Oct 4, 2026· 74m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Franks · Switzerland
841
+11
🇨🇭 Teutons · Switzerland
793
+13
🇨🇭 Magyars · Switzerland
781
+14
vs
🇺🇸 Persians · United States
741
-13
🇨🇭 Shu · Switzerland
740
-13
🇦🇷 Japanese · Argentina
712
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 4,486 11:57 22:19 33:04 ⛏ Fast Castle
48 3,543 9:37 20:08 37:24 ⛏ Fast Castle
28 2,076 12:31 21:12 36:22 ⛏ Fast Castle
18 1,308 13:51 18:43 34:55 ⛏ Fast Castle
16 1,198 10:39 18:27 32:26 ⛏ Fast Castle
16 1,156 14:15 26:15 33:01 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
38,545 74,046 31,930 4,570 149,091 167,900
53,060 45,299 13,090 3,350 114,799 120,650
40,400 47,914 19,530 3,465 111,309 113,848
37,725 31,234 12,340 3,190 84,489 91,331
19,940 15,293 13,310 2,185 50,728 64,574
17,505 14,374 9,825 1,695 43,399 54,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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