AoeStats
← Syvis

Oasis

508261835Analyzed
2v2 RM · 28d ago on Sep 21, 2026· 24m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Franks · Finland
1254
+10
🇫🇮 Tatars · Finland
957
+67
vs
🇺🇸 Mongols · United States
1171
-19
🇺🇸 Hindustanis · United States
1053
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,199 12:34 16:17 — ⛏ Fast Castle
34 845 9:13 18:12 — ⛏ Fast Castle
27 659 9:25 21:28 — ⚔ Scout Rush
15 371 9:30 22:08 —

Resources

Player Food Wood Gold Stone Spent Collected
5,935 3,935 880 200 10,950 12,429
5,290 2,974 2,335 5 10,604 11,207
4,100 3,269 340 650 8,359 9,829
3,315 2,678 490 55 6,538 7,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.