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African Clearing

511721964Analyzed
4v4 RM · 10d ago on Oct 6, 2026· 56m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
1675
+10
🇨🇳 Magyars · China
1507
+17
🇦🇺 Japanese · Australia
1485
+18
🇭🇰 Khitans · Hong Kong SAR China
1443
+19
vs
🇳🇴 Muisca · Norway
1575
-18
🇹🇷 Vietnamese · Türkiye
1562
-17
🇧🇪 Britons · Belgium
1522
-16
🇮🇪 Ethiopians · Ireland
1447
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,759 13:11 23:04 43:40 ⚔ Scout Rush
45 2,524 13:15 17:28 42:16 ⛏ Fast Castle
42 2,377 14:04 18:04 33:34 ⛏ Fish Boom FC
38 2,162 13:55 18:09 38:00 ⛏ Fast Castle
31 1,781 12:05 26:27 44:17 ⚔ Towers into Scouts into Fish Boom
31 1,748 13:25 18:21 34:11 ⛏ Fast Castle
28 1,581 12:40 17:27 38:55 ⛏ Fast Castle
24 1,370 13:25 17:23 34:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,400 25,523 13,915 4,635 79,473 79,795
27,780 27,568 15,645 4,465 75,458 78,267
27,650 26,072 15,985 2,000 71,707 79,270
31,940 18,187 13,555 4,270 67,952 72,652
23,690 26,083 14,045 1,150 64,968 70,419
22,275 23,415 13,430 4,890 64,010 76,012
18,345 15,206 6,275 2,750 42,576 46,152
13,280 11,920 5,800 2,225 33,225 33,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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