AoeStats
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MegaRandom

513626564Analyzed
2v2 RM · 4d ago on Oct 14, 2026· 62m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Sicilians · France
1205
+13
🇫🇷 Khmer · France
1073
+18
vs
🇭🇰 Persians · Hong Kong SAR China
1136
-16
🇺🇦 Teutons · Ukraine
1114
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 3,087 11:38 27:01 44:41 ⚔ Tower Rush
35 2,212 10:42 18:58 35:15 ⛏ Fish Boom FC
26 1,633 10:52 16:29 33:45 ⛏ Fast Castle
22 1,403 12:09 17:31 42:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,550 15,245 13,575 7,100 78,470 82,958
35,755 24,030 9,040 5,155 73,980 80,512
27,205 17,474 11,470 2,635 58,784 67,744
19,655 25,120 7,665 3,650 56,090 63,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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