AoeStats
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Yucatan

511507263Analyzed
2v2 RM · 11d ago on Oct 5, 2026· 30m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Britons · Vietnam
1374
+15
🇨🇳 Byzantines · China
1356
+16
vs
🇪🇸 Italians · Spain
1487
-20
🇫🇷 Sicilians · France
1234
-11
Player eAPM Actions Feudal Castle Imperial Opening
71 2,168 13:19 17:02 24:46 ⛏ Fast Castle
50 1,524 10:18 20:46 — ⚔ Towers FC
42 1,278 11:58 17:20 — ⚔ Fish Boom into Archers FC
41 1,249 10:48 14:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,990 7,670 3,995 200 21,855 22,883
6,825 5,263 3,980 1,450 17,518 19,672
8,820 6,011 1,200 900 16,931 17,608
6,875 6,948 2,370 300 16,493 16,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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